top of page

This is a full list of my concepts (story, game design, or both). Out of thousands ideas this ones survided the test of time and where fleshed up into something that i consider worthy of attention. If you feel like any of things described bellow are sounding like the game you want to create - please contact me and i will show you the full version of the concept in form of a MSWORD document, from 3 to and up to 22 pages long.

This is the list of projects made by Andrew Socolov (ElvenNeko). All names are WIP.

 

1. "Traitors". A story-driven military shooter with strong and dramatic anti-military plot, set up in a fully fictional alternate universe. Setting can be adapted in various ways (steampunk world, for example), as long as the technology level of it stays somewhere around 1940 (+- fictional stuff). At least average budget is needed for this game to fund proper voice acting and realistic-looking visuals for deeper immersion. Coop is possible, but not recommended. I consider this the best plot i ever wrote.

 

Stage of completion: plot fully complete, game design missing few missions.

 

2. "Project Fire". A Sci-fi\Fantasy party rpg with deep, philosophical story, twisted with various choices and consequences. 2d or 3d, turn based tactical combat, no character creation – instead the story changes character’s personalities. The game effectively mixes jrpg (emotional storytelling, simplified rpg system, epic moments) and crpg (dialogue branching, choices and consequences) elements. Suitable for low budget, but is big, so will require some time.

 

Stage of completion: plot fully complete, prologue released on Steam, game design exists, but are subject to change in the final version of the game.

 

3. "Project humanity". A Sci-fi adventure game about last remaining human on earth. Core gameplay is exploration, climbing, restoring scenes of the past, a bit of stealth and qte encounters with various enemies. Main focus is exploration and dialogue between main character and AI of his suit, so the biggest budget draw would be creating huge locations to explore, they may be not very interactive, but must be as beautiful as possible, so Unreal is the only possible choice for the engine of this game.

 

Stage of completion: plot fully complete, several options for game design (depends on budget).

 

4. "Project Light". A Survival Horror game that gradually changes pacing of story and gameplay, providing player with several completely different experiences in one game, giving a fresh take on survival horror genre, and offering unique asymmetric cooperative experience.

 

Stage of completion: plot fully complete (with several options for key moments, not sure what to pick), game design summary complete.

 

5. "[Not the] End of the World". A post-apocalyptic Coop FPS, TPS, or RPG. Violent and explosive gameplay with two very different character archetypes, humor (sometimes black), and a story about fraction conflict where players needs to pick a side.

 

Stage of completion: main parts of the plot (characters, their personal quests, main story) complete, few options for game design, including turning the game into party rpg if needed.

 

6. "Some piracy in space". An story about bands of space pirates who are messed up in something big (and very Lovecraftian), that can be adapted into anything, starting from space sim, and ending with shooter or rpg. Original concept is made for tactical turn-based combat on the ground, and ship micromanagement.

 

Stage of completion: main parts of the plot (main story line, half of the characters) are complete, have ideas for side quests, have lots of possible game design ideas for various genres.

 

7. "The Undead Project". A 4x strategy game that can be either TBS or RTS, or even both! It uses lots of elements from other strategy games, but combines them in a way like never before, giving a player the ultimate world conqueror simulator, with lots of various ways to set and achieve certain goals, as well as forge the world to your personal vision of it.

Stage of completion: plot has huge gaps – they will be filled once gameplay settles in, game design: nearly complete, but lots of elements are subject to change.

 

8. "Remnants of the old world". A tactical turn-based online pvp game that can be classified as "multiplayer online battle arena" but has nothing in common with existing moba’s except having a list of characters with unique abilities. Game is fast-paced, highly addictive pvp looter, with almost infinite abilities to add completely different game modes without much changes. Cheap in development, fitting for cross-play from all possible devices, vast monetization options (only cosmetics).

 

Stage of completion: both story and two game design options are fully complete.

 

9. "The Cowboy of Multiverse".Action third-person game with cover system, that can be both shooter or rpg. Coop is possible. Setting is the world split on parts from paralled worlds (like US states, if Florida were in cyberpunk state, white Texas were ruled by dinosaurs).

 

Stage of completion: both story and gameplay are on early stages of development.

 

10. "The space opera". A Sci-fi party RPG (but can be adapted for solo as well, I guess) about first human discovering alien society and the ancient secrets it hides, while travelling across the various planets of our galaxy.

 

Stage of completion: story missing some minor elements (side quests mostly),game design is under the question – it depends on what type of gameplay team wants to create the most.

 

11. "Totally not The Witcher". A game with main character, mutated half-monster lives in a world infested by the monsters and are tasked to protect humans from them. I quess that many people would name it a Witcher clone when they hear this (that’s why I got this code name), but despite this fact, game does not share any other similarities with "The Witcher" series and has it’s own unique universe that’s more sci-fi than fantasy.

 

Stage of completion: major part of the story are complete, partial game design.

 

12. "The Parody RPG".My attempts to make a game that parodies RPG’s and fantasy genre in general.

 

Stage of completion: Beginning of the story is done, rest is a mess of various ideas for now, no game design.

 

13. "The Fallen One". Protagonist finds the mummy of an exiled god in forgotten tomb, and brings it up to life. Once exiled from heavens for his desire to help humankind, he is weak, forgotten and powerless, because god’s power depends on amount of worshipers. But with each new soul joining his cult he slowly restores divine might and challenges other gods – from pettiest to the most powerful ones.

Stage of completion: Early ides, nothing set in stone.


14. The end of man”. A concept for an rpg\slasher\action game with a story about 2 characters – a hero, chosen by the gods but turned against humanity, and a royal ambassador who tries to find a way to end the monster invasion.

Stage of completion: solid story concept with some gaps still need filling.

 

15. “Fading star”. A game that shows human society that conquered entire space, and how their lives are different from what we have today. Original idea is for it to be an investigation type, but other genres can be discussed as well.

Stage of completion: Barebones of the story complete, "meat" required.

bottom of page